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Timesplitters (PS2)

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TimeSplitters 2 occurs during the year 2401 throughout this midst of a war between humanity and the TimeSplitters, a sadistic alien race bent on the destruction of mankind. However, rather than use brute force to destroy humanity, they are using the special objects called Time Crystals to travel through time changing the course of history, bringing Earth to ruins. On the gameplay side, Future Perfect does have a few guns missing or altered from TimeSplitters 2, but the arsenal that is here is balanced and fun. This is vital to the game's online component, as it was the first time players could extend beyond their living room for competition. The game's robust map creation tools were a boon here as well, with players able to recreate famous arenas from other games and then play them online with plenty of willing combatants.

Editors of GameSpot (November 2, 2002). " GameSpot 's Game of the Month, October 2002". GameSpot. Archived from the original on October 17, 2003. a b c Reiner, Andrew (April 2005). "TimeSplitters: Future Perfect". Game Informer. No.144. p.114. Archived from the original on 30 January 2008 . Retrieved 9 May 2014. D.I.C.E. Awards By Video Game Details TimeSplitters 2". Academy of Interactive Arts & Sciences . Retrieved 25 July 2023.a b c Keighley, Geoff (4 October 2002). "TimeSplitters 2 Review". Entertainment Weekly. No.675–676. p.158 . Retrieved 9 December 2016. Vasconcellos, Eduardo (23 March 2005). "GameSpy: TimeSplitters: Future Perfect (PS2)". GameSpy . Retrieved 9 May 2014. In October 2000, following initial development under the working title of MPG ( Multiplayer Game), [74] the completed TimeSplitters became Free Radical's first game release, [10] [68] and was the only PlayStation 2 launch title developed in Europe. [57] [74] Doc Oblivion (24 October 2002). "The TimeSplitters 2 Online Project - Setting up for online play!". NeoAvalon. Archived from the original on 30 October 2002 . Retrieved 9 December 2016.

Archived copy". Gaming Age. Archived from the original on 10 January 2003 . Retrieved 13 January 2022. {{ cite web}}: CS1 maint: archived copy as title ( link) TimeSplitters did well enough to spawn a number of sequels. TimeSplitters 2 came out two years later, in October 2002, then TimeSplitters: Future Perfect came out in March 2005. Free Radical released further details on TimeSplitters 4 in 2008, mentioning that it would not use the much-criticised Haze engine, instead opting for some "new and double shiny tech;" [22] however, after going into administration, Free Radical was bought out by Crytek and rebranded as Crytek UK in February 2009. [23] Following this acquisition, the TimeSplitters project was subsequently placed "on hold." [24] In a later interview, co-creator Steve Ellis confirmed that: a b c d Ogden, Gavin (August 8, 2007). "TimeSplitters 4 - first details". GamesRadar+ . Retrieved November 21, 2020. Challenge". TimeSplitters Instruction Manual (PAL Version). Eidos Interactive. 24 November 2000. p.15. SLES-50078.

Porter, Jon (May 20, 2021). "Acclaimed TimeSplitters franchise set to return under reborn Free Radical studio". The Verge . Retrieved May 21, 2021. The series' three games were released between 2000 and 2005, with the first as an exclusive launch title for the PlayStation 2. Development on a fourth game is being undertaken by a reformed version of Free Radical, owned by Deep Silver, a subsidiary of Embracer Group. Harradence, Michael (November 16, 2020). "[UPDATE]TimeSplitters 2 Remake Reportedly Teased By THQ Nordic Via SpellForce 3 Item". PlayStation Universe . Retrieved November 26, 2020. And better yet, Free Radical managed to hit its deadline and release TimeSplitters alongside the launch of the PS2 in October 2000 in North America and a month later in Europe. Facing off against the likes of Tekken, Street Fighter, Ridge Racer, Unreal Tournament and SSX will not have been an easy feat for an unknown title flung together in 18 months, but TimeSplitters fared well among its competition – and however ropey the PS2 launch titles may have been, there were some hard-hitting releases to contend with. It was played by a good number of players, enjoyed for its freshness, its speed, and its multiplayer-focused gameplay.

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